Thus, this Stretch Goal is all about hiring two additional mid-level, gameplay-focused programmers for the team. To fulfill those intentions, we are now focusing all of our Stretch Goals on adding additional people to the team, until we are “locked in” for release. We have been very clear about our intentions to deliver the version of Camelot Unchained that our current Backers have donated for, and not have an ever-expanding game, with an ever-expanding release date (see Foundational Principle #15: ). To be clear, this Stretch Goal is intended to be ready for launch this is not an Extender Pack. Once this Stretch Goal is met, we will contract with an outsourcing house or contract animators to provide these animations for the game. Thus, this Stretch Goal is a win-win for all of our Backers, whether they are RP-focused or not, as it does not slow down our development schedule. Thus, for those of you who would love to see things like d… dan… (Darn it, you folks know I hate this word, remember the Imperator tee-shirt?) dancing, racial idles, class-based taunts, and other fun and useful animations added to the game, this Stretch Goal is for you!įor those who aren’t fans of RP-style animations, well, the good news is that because our in-house animators won’t have to create these, they can focus all their time on the more combat-oriented and difficult animations. What we’d like to do is outsource a whole lot of fun RP-focused animations to add to the game. Now that our new animation system is in the game, we want to give all of our players (and especially our RP-focused players), some extra love. Here’s a fun Stretch Goal that can be completed during the game’s development phase. Lifetime subscriptions will no longer be available after Beta 1, and the refund policy will change moving forward, limiting the conditions for refunds.Reached: Role-playing Pack #1 – Animations for Everyone!.The coming months until July will reveal new information about playable Races in the game.Beta 1 will show no PVE content besides crafting.The beta will provide separate EU and NA servers, to optimize latency.The beta will feature only 9 classes from the 30 proposed for the full game, and developers are working to optimize balancing between them.The beta is a combination of a persistent open beta world but there may be some focuses on specific aspects in specific dates.The beta will feature more content than available in the Alpha, but not display the full game.Beta invites are for a later, larger beta test. Beta 1 will be available to Alpha Players, an players who have already signed up.Beta 1 is estimated to last for quite a long time (a year!).The announcement came from a developer stream, where it was also mentioned that there would be a “Feature Lock” from June 12th, meaning no new features would be introduced after this for the Alpha Build, in order to polish existing ones and fixing bugs, etc. Having taken large external investment in addition to their crowdfunding to further the objectives of the game, City State Entertainment is now ready to reveal a Beta 1 date for the MMO Camelot Unchained. We finally have a confirmation for a date for the upcoming Camelot Unchained beta: July 4th! In the beta, players can expect to explore the world of Camelot and get the first proper view into what the full launch will have to offer Camelot Unchained Beta July 4th
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